Hendrick Lite

Hendrick Lite is an Awakened Psychic, member of the Lite Agency, and Junior Legionnaire with the rank of Colonel. Hendrick was born into the Lite family, younger cousin of the founder of the Lite Agency. He would go on to join the Continental Academy, joining class Rojas of the White Wolves, and graduating from the Ninth generation in the prestigious #1 position.

After graduation, Hendrick would eventually join the Legionnaire Squad known as Moltres, the team lead by the #1 Legionnaire, Eustass Valiant himself.

History
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Abilities

 * Monster Level Physicals
 * Psionic Energy Manipulation
 * Telepath

Veil
Veil is the name for Hendrick's Tactile Telekinesis, as he is essentially able to materialize a thin telekinetic aura around his body. This aura is able to increase Hendrick's physicality significantly, and is even able to "grab" and slow down attacks before they make contact with him. He is able to extend this aura over things he touches, allowing him to lift extremely heavy objects with little physical exertion on his part, and without them breaking under their own weight. He is able to maintain Veil around objects that he has extended it over even after coming out of contact with them to control them telekinetically and also enhance their durability and power, but only for a brief time. He is additionally able to fly with this ability, telekinetically controlling his own body with the aura. Hendrick is also able to utilize this ability through his Champions, allowing him to make them even more formidable.

Champions
The Champions are a group of three Psionic entities that Hendrick is able to physically manifest with his Psychic powers. All three are exceptionally powerful, boasting a baseline of at least Monster-level physicals all around, and possess their own unique specialties. Hendrick is able to swap places with any of his three Champions as he pleases, as well as swap their positions with each other as well. Additionally he is able to experience all of their senses (and allow others to do the same with his telepathy), and utilize his Psychic powers directly through any of them.

Knight
The Knight focuses on physical power and durability, being the slowest of the Champions but by no means sluggish, the Knight is nearly impossible to injure and possesses monstrous physical strength. The Knight wields a large sword, and stands at roughly 7 feet tall.

Adding to its' reputation of tremendous durability, the Knight is additionally able to reflect attacks back at its' enemies, be they physical or not.

Ranger
The Ranger is a mixture of strength and speed, and focuses largely on long ranged combat with their bow and arrows, boasting inhuman accuracy and power. In close range however the Ranger is still formidable, wielding a short-sword with tremendous dexterity.

The Ranger's arrows have an absurdly long range, and are even able to track its' targets if avoided, and can phase through obstructions to reach the intended victim.

Rogue
The Rogue focuses on speed and precision, boasting speed comparable to the fastest of Legionnaires and a knack for striking its' enemies weak spots, the Rogue is perhaps the most dangerous of the Champions. The Rogue is the most fragile of the Champions, but that isn't saying a whole lot, especially since it is incredibly difficult to hit in the first place.

The Rogue is able to jump between shadows, melting into and becoming one with them before slinking on to the next to avoid attacks and take enemies by surprise.

Pseudo-Aeonia
A technique developed and mastered only by Hendrick's teacher Sierra Rojas, Aeonia refers to the ultimate manifestation of one's Psionic energies through telekinesis, creating a materialized telekinetic construct or object out of pure psionic power. Hendrick has only mastered the first two steps of Aeonia, the full power of the technique still being beyond his reach. But even completing only half of the technique still puts Hendrick in a league above the vast majority of Psyhics when it comes to telekinetic prowess, with Sierra herself perhaps being the only one more skilled. With just these two steps Hendrick is able to materialize tremendously powerful, practically indestructible constructs. Hendrick himself prefers variety, and instead of continuing to pursue the path of creating one perfect and all powerful construct like his teacher, Hendrick decided to focus on adaptability. All of the weapons used by Hendrick's Champions are manifested using this technique, and Hendrick himself utilizes it as his own primary fighting style. Hendrick makes not only weapons but whatever other constructs are necessary for his situation, such as barriers or even paths for himself, and in some situations he will even construct false environments. Many that first see Hendrick assume that these psionic constructs are illusions, but they are in fact masterfully made telekinetic constructs.